In a Megaton project, the module is the application that the build tool will target, i.e. the mod. Compiles to a .nso file.
Example:
[module]
name = "my-mod"
title-id = 0x01007ef00011e000
This root of a particular project is the directory that contains the config (Megaton.toml). For all values that determine a path, unless otherwise specified, the path is relative to the project root.
For each key, if a default value/behavior is not specified, the entry is required in the config.
Key: module.name (string)
The name of the module, i.e., your mod’s name. The final binary will use this name.
Restrictions: Cannot be "" or "lib". Only alphanumeric characters, -, and _ are allowed.
Key: module.title-id (integer)
The title ID for the targeted game. Needed to generate the NPDM file. (Note this needs to be an integer in the config, not a hex string)
Key: module.target (string)
The path to the working directory for the Megaton build tool.
All the library and generated artifacts will be placed here under a subdirectory megaton
Default: "target"
Key: module.compdb (string)
A database of compiler commands to be used for clangd integration.
Default: "compile_commands.json"